Wednesday, August 8, 2007

TeamLiquid Selling Out to Blizzard?

Looking at SC2 so far, the truth is plain for all to see. It's War3 style graphics, a War3 style engine. Is that a Turret or an SCV? Is that Kerrigan, an Infested Terran, a Marine? Who the fuck knows. They couldn't get the mouse to feel right in the War3 engine, with lower framerates, higher resolution, a completely different engine for the mouse, etc. Looks like it will be the same in War4, I mean SC2, right?

But at TeamLiquid they believe differently. You will hear convincing testimony that it "feels just like SC, but it's prettier and shinier", in addition to assurances that "Blizzard is listening to us, just trust them." Well where do these opinions come from?

They come from a certain elite group that has, or pretends to have, direct contact with Blizzard. More knowledge than us. And from the people who suck up to those people.

A suck-up structure on TeamLiquid has been building for over half a decade. Combined with a powerful form of banning and topic-closing, TeamLiquid has all the fuel they need to perpetuate just the opinions Blizzard wants them to about SC2. Just go skim the closed topics about SC2, and look at the majority of bans and temp-bans for SC2 posts. Negativity is not only "uncool" there (thanks to the suck-up structure), but actually being silenced, by and large.

I'm sure that the authorities and top suck-ups by now, actually believe what they are saying about SC2. But that doesn't make it true. Any self-respecting SC:BW player chose SC:BW over War3, and not just because they didn't like creeping or heros. It's because they didn't like the quality of the product. The Blizzard who made SC:BW is a very different one from the one that made War3. People left, and we all know it.

The result was obvious. War3 wasn't up to par. They chose style over substance, to a point where the style was ugly if you tried to play at the same level possible in SC:BW. SC players can't tell what the fuck is going on on a War3 screen, and it is obvious that so far, this applies to SC2. And it would be a miracle, an act of God, if SC2 turns out to be more responsive than War3. It's the same engine. The reasons for the War3 "feel" were the higher resolution and lower framerate, both bound to be still present in SC2. These were the main reasons we stayed away from War3, never warmed up to it.

So why is a self-respecting SC:BW community ignoring the obvious about the sequel to War3? I think they must have been lead to, lead by people who are looking for inside access from Blizzard, looking for their site to be a big, successful SC2 site, looking for beta-keys, exclusive interviews. And looking to suck up to such people. People have ulterior motives to be praising SC2, and these same people have the power to shut down the obvious truth about it. It's Warcraft 4: Orcs in Space, folks! Come on.

It doesn't look pretty, and it won't play pretty for hardcore SC players. At the end of the day the English-speaking SC:BW community should be ashamed of itself for selling out its standards to suck up to the corporation bearing the name and rights to their favorite game. Despite that this corporation has been mis-patching their game, interfering with competitive leagues, making shitty, buggy, beta-quality sequels in 3d engines, etc. For years now! They should feel mislead by their leaders, who are being used by Blizzard, hook, line, and sinker, folks.

Go play War3 a bit. Go look at SC2's screenshots. Go look at their artwork (nice artists drawing recycled or uninteresting things from the recycled or uninteresting design specs from this corporate shell of "Blizzard"). Go look at who started these rumors that SC2 is gonna have it all fixed. The same people silencing all common sense on TeamLiquid.net. Same people who stand to gain so much. Make up your own minds.

This is the Blizzard that constantly destroyed WGTour, gamei, that let PGTour die, that has yet to do a god damn thing for pro-gaming. Whose recent patch doesn't even let us know if people are downloading a god damn map. I feel sorry for War3 players most of all, for having to buy yet another shitty expansion.

1 comment:

mitsy said...

Now that more people are actually playing the game, we see two kinds of reports. We see people saying the same bullshit we've been fed all along, but we also see hints, sometimes softened, that the feel is more War3 and not enough SCBW. Not to mention the balance. If you believe "it's only a beta" remember that's what they said about War3 right up till they released it, basically the same shit it was in the beta.

-The armor system is now War3's (light/medium)
-Supply is now called food (like War3)

"- The game engine is roughly more like WarCraft 3's. This isn't too bad, as it wasn't particularly the engine that stunted War3 (it was more the hero and creeping premise instead). The biggest problems, however, might be the overabundance of "noob-friendly" features that are a controversy amongst us SC1 elitists. Such features have been addressed already, including multiple building grouping, auto-worker splitting, rally-to-mineral functionality, combat log (tells you when something is completed in text version), etc."

"The other one was something that bothered me about war3. The unit AI likes to find the shortest path between point A and point B, which is good. But the problem with it is in small spots. Say for example ur in a base trying to slip through some pylons and a forge. The first 1-2 zealots get to B and stand there and the other units jumble around like morons instead of just going around the extra 2 centimeters. This also happened with probes when I transfered them to a new base (sorta like the glitch that happens sometimes in BW) and when i had a probe behind my pylon canon at my minerals he got kinda stuck in a patrol."

"So the game is pretty cool and definitely has that familiar feel, but it takes some getting used to. I was trying all the old-school micro tricks like firing without losing momentum and SCV stacking and they weren't working out too well. Cobras are decent (35 normal damage I believe) but their rate of fire is pretty lacking. You would think that would make them a really good hit-and-run unit but all units in SC2 seem to have a long warm-up time before they can fire. In any case, Cobras can fire while moving but it's a little different from BW. You accomplish this by selecting a target then moving the unit around, and when its cooldown is up and it's facing a maximum of about 60 degrees away from the target (the target must be in a frontal cone from the Cobra), it will fire on it automatically. It's unusual, to say the least. Terran certainly did seem to be pretty weak. I fought TPvTP with a WoW guildmate and I just didn't have the options available that I did in BW. Thinking metal was the way to go, I just barely managed to hold off infantry drops with 5 tanks and my SCVs. I could tell my Terran opponent had the marine health upgrade and it really, really helps. Then enemy Warp Rays and Tempests arrived I was dead. Cobras do pretty well against Tempests (or maybe they just kind of suck). Anyway I only really dealt with the factory units. The game definitely has promise but it's got a long way to go before beta."

"I thought the game was very nice. Some of the game felt a tiny bit like war3, but mostly SC. I really think this game will progress just like BW has with progaming and very competitive play. Just for the short time we had to play 2v2's we already had some serious fast paced competition going on. I really don't know if this game will fade BW away but it definitely has a fighting chance to do so (if any game does). The game felt really smooth although I did find some controls/ai to be annoying."

So people agree that it is good for 2v2's and it looks pretty. Like War3.

"we know the best strategies yes and yes they need to be patched

PvP is basically ZvZ. zealot/phoenix

TvP is suicide

TvT is stupid cause no one in their right mind would play T"

Sounds exactly like War3 beta, and we all know how that went.

Regardless of whether you think War3 was good, or bad because of creeps and heros, or bad because of the way the micro was and the way the mouse felt, it is clear that TL has been cleaning up all negative opinions of SC2 for months, and that their staff are still lying about SC2 (trying to say press-worthy quotes).

"- "Death" in SC2 is confusing and detracts from actual gameplay. In SC1, when a marine dies, there is a loud cry and he pretty much explodes and red blood goes everywhere. Even for SCVs, there is a poignant sound to be heard, that if you hear it, you instantly think "dead scv", and there's still a bright explosion. In SC2, units take a tad too long to die, with no distinct death sounds. Some mechanical units diminish into rubble, and for the time being it's not really noticeable that something had really died there. This isn't a HUGE issue, but it does detract from the game in that sometimes you want to know exactly, at a glance, how many of x has died. Additionally, as a spectator sport, it helps the audience understand certain things better when things simply blow up, not take an ice age to slowly deteriorate."

This is another issue familiar to those of us SCBW players who were unhappy with War3. You can't tell what the hell is going on in battles. They haven't changed this and we have no reason to think they will.

Source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=57477

Check out this "hot" video of War4, I mean SC2: http://uk.gamespot.com/video/939643/6176216/starcraft-ii-official-movie-4

While cool, it's clear they are developing the game on a low speed as they did in War3, ignoring the current play of SCBW.

The units/buildings look like War3. The mouse looks like War3. It's a prettier, newer War3. Even with their perfect max framerate (for the demonstration) the units stop to shoot and take their sweet time turning and stopping before doing anything, making the enjoyable micro of SCBW impossible, but giving us exactly what we have in War3 (whether you like that kind of thing or not).

The Command Center, like in War3, is itself a defensive structure. This is just War3 with more guns, and from the distance you play at, you could easily plop War3 units and buildings right into the game and you wouldn't tell the difference.

Maybe it has more detail when you zoom in, which is great for single player and UMS play. But if that's your priority, you're playing War3 not SCBW.